Looking for a Lightkey alternative on Mac?

Lightkey and HitLight are the two DMX applications built specifically for the Mac, and they solve different halves of the problem. Lightkey gives you a mature Mac-native console and up to 16 universes, and you program it. HitLight programs scenes from a plain-English description and can run a rig live from the music in the room. Here is the comparison, starting with what Lightkey does better.

Who is Lightkey right for?

Lightkey is right for mac operators who want a mature, mac-native console and are happy to program it themselves. It has been shipping on the Mac for years, it is engineered for one platform rather than ported to it, and it is built around the idea that you know the look you want and need good controls to build it. If that describes you, Lightkey is a straightforwardly good answer and you may not need to read further.

Its licensing is unusually honest for this market, and worth understanding before comparing anything else. Every edition carries the complete feature set — including the free one, which is limited only by how many DMX channels it will output. You are buying channel capacity, not a feature tier, so nothing is held back to sell you an upgrade.

Lightkey publishes its own specifications, fixture library and store at lightkeyapp.com. Read theirs alongside this page. This one is written by the people who make HitLight, and you should weigh it accordingly.

What does Lightkey do that HitLight does not?

It is finished, and it scales further. Lightkey is an established commercial product with years of released versions behind it; HitLight is public beta software whose formats, quotas and availability may still change. On a show night that difference is not a feature comparison, it is a risk assessment.

Lightkey also outputs more channels than most rigs will ever need — up to 8,192, or 16 full universes, on its top edition. And it reaches hardware HitLight does not: alongside USB, Art-Net and sACN it speaks ESP-Net and supports a wide range of USB interfaces through the Open Lighting Architecture, where HitLight's supported matrix is deliberately narrow. Lightkey additionally takes DMX-In from a physical console and controls Philips Hue lights; HitLight does neither.

One requirement runs the other way and is easy to miss: Lightkey asks for a newer macOS than HitLight does. If you are keeping an older Mac alive specifically to run lights, check both version floors against the machine you actually own before choosing either.

Lightkey and HitLight on the points that decide it. Lightkey's figures are from its own store and specifications pages. Last verified 2026-08-01.
QuestionLightkeyHitLight
Which platforms?macOS only, on Apple or Intel chips — engineered exclusively for the Mac.macOS 14 or later for hardware output. The browser app authors and visualises on any platform but cannot output DMX. No Windows or Linux build.
What does it cost?Free up to 24 channels, then €79–379/year. Licences run for one year, with updates and support included, and move between computers freely.Free during the public beta, with no credit card. Launch pricing has not been announced.
Is there a free version?Yes, with the complete feature set. DMX output is capped at 24 channels, which is enough to evaluate it and not enough to run most rigs.The public beta is free with no credit card, at full output. Launch pricing has not been announced.
How many channels?Up to 8,192 — 16 full universes — on the top edition. Lower editions cap at 1,024, 512 and 256.Multi-universe over Art-Net and sACN with no per-universe charge and no published cap.
How do you build a look?You program it, using controls built around fixture properties — colour, gobo, shutter, prism, zoom — rather than raw channel numbers, with a live 3D-style preview.Describe it in plain English and the assistant programs it, or build it by hand in the matrix editor. Auto Show can also run the rig live from room audio with nothing programmed first.
How finished is it?An established commercial product with years of released versions.Public beta. Features, quotas, file formats and availability may change, and it ships without an uptime guarantee.

What does HitLight do differently?

Both applications know what your fixtures can do. The difference is who decides what they should do. Lightkey gives you better controls and expects you to drive them; HitLight will take a description — "warm sunset", "colourful and punchy" — and program the scene, or run the rig live off the music without any scene at all.

If what you like about Lightkey is the console, HitLight has one: a matrix scene editor, cue lists with GO and BACK, a multi-track timeline, palettes that update every scene using them, and MIDI learn including a footswitch. The assistant is a way to fill those in, not a replacement for them.

Should you pick Lightkey or HitLight?

The question is not which is more capable. It is whether you are the person who was going to program the show. If you are, Lightkey gives you more to program with. If you were hoping something else would do it, that is the gap HitLight is built for.

Pick Lightkey if

Pick HitLight if

Both are free to try, and neither trial costs anything but an evening. Lightkey's free edition gives you the full feature set on 24 channels; HitLight is free during the public beta at full output. If you are genuinely undecided, patch the same rig in both and see which one you reach for.

Last verified .

Try it on your own rig

Patch your fixtures, describe the look you want, and watch it on the 3D stage before you connect anything.

Free during the public beta, with no credit card. Launch pricing has not been announced. Requires macOS 14 or later for hardware output.